ICOFormat vs PNG: When to Use Each for App IconsChoosing the right image format for app icons is a small decision that affects visual fidelity, file size, compatibility, and how icons render across platforms. Two common formats are ICO (icon format, here referred to as “ICOFormat”) and PNG. This article explains the technical differences, real-world tradeoffs, platform expectations, and practical recommendations so you can pick the right format for your app’s icons.
Quick summary
- ICO is a container format for multiple image sizes and color depths in one file; best for Windows desktop icons and legacy compatibility.
- PNG is a raster image format supporting lossless compression and alpha transparency; best for web, mobile apps, and modern cross-platform use.
- Use ICO when you need one file to contain multiple icon sizes specifically for Windows or when targeting legacy systems. Use PNG when building for web, mobile (iOS/Android), or modern desktop applications where separate assets per resolution are expected.
What ICOFormat and PNG actually are
ICOFormat (the Windows icon format)
- ICO is a file format primarily used by Microsoft Windows to store icon images.
- It acts as a container that can include multiple images at different sizes (e.g., 16×16, 32×32, 48×48, 256×256) and color depths (indexed color, 24-bit, 32-bit with alpha).
- ICO files can contain images encoded as BMP or PNG formats internally (modern ICOs often include PNG-compressed images for larger sizes).
PNG (Portable Network Graphics)
- PNG is a widely used raster image format offering lossless compression and support for full alpha transparency.
- It’s not a container for multiple image sizes; each PNG file represents a single image at one resolution.
- PNG is supported across web browsers, mobile platforms, and modern desktop environments.
Key technical differences
- Multi-resolution: ICO can store multiple resolutions in one file; PNG stores a single resolution per file.
- Transparency: Both can support alpha transparency; ICO historically used masks and BMP data but modern ICO supports 32-bit alpha PNG payloads.
- Compression: PNG uses DEFLATE lossless compression. ICO may contain PNG-compressed images (for example, a 256×256 PNG inside an ICO), but small legacy BMP encodings do not compress as efficiently.
- Metadata & palettes: ICO supports legacy color palettes and indexed color variants; PNG supports palettes too but is generally used with truecolor + alpha.
- MIME & web usage: PNG is standard for web (image/png). ICO uses image/x-icon and is commonly used for favicons and Windows icons.
Platform expectations and compatibility
Windows desktop
- Preferred format for .ico files used as folder and executable icons.
- Windows Explorer and the shell expect ICO for resources embedded in executables and for shortcut icons. Having multiple sizes inside an ICO ensures proper scaling and crispness in different contexts (taskbar, desktop, file explorer).
- Modern Windows also accepts PNG-encoded images inside ICO containers for high-res sizes (256×256+).
macOS
- Uses ICNS (Apple icon format) for app icons and expects multi-resolution assets bundled inside .icns. PNG files are commonly used as the source assets when generating ICNS, but a final ICNS or carefully packaged asset catalog is expected for apps.
- Supplying only an ICO to macOS is not appropriate.
iOS and Android
- Mobile platforms prefer PNG (or WebP on Android when configured). They use separate image assets for each required resolution (e.g., @1x, @2x, @3x on iOS).
- App stores and OS packaging expects platform-specific icon sets rather than a single multi-resolution ICO.
Web
- Favicons historically used ICO to provide multiple sizes in a single file for legacy browsers, but modern practices increasingly favor PNG and SVG (for scalable vector icons) along with link tags specifying multiple icons. Browsers accept both PNG and ICO for favicons; ICO remains useful when you want one file to cover many fallbacks.
Embedded apps and legacy systems
- Older software or tooling that specifically expects ICO (Windows installers, some legacy authoring tools) require ICO files.
Visual quality, scaling, and crispness
- Icons look best when supplied at the exact pixel sizes the OS uses (e.g., 16, 24, 32, 48, 64, 128, 256). ICO’s multi-resolution container helps ensure the OS can pick the best size without algorithmic scaling.
- PNG assets, when supplied at the correct sizes per platform, match or exceed ICO-quality because PNG supports full alpha and lossless detail. The difference is process: PNG requires multiple files (or an asset catalog), whereas ICO bundles them.
- For vector-origin designs: export to precise raster sizes or use SVG where supported (web). Vector-based workflow + raster exports at required sizes yields the best results.
File size and performance
- A single multi-resolution ICO may be larger than a single PNG of one resolution, but it replaces multiple PNGs by containing them. For Windows shortcuts and executables, a single ICO is typically lighter and simpler to manage than many PNGs configured in resource files.
- PNG generally compresses very well for icon-sized images. For web and mobile delivery, multiple PNGs optimized per size often produce smaller total payloads than a bloated ICO carrying unnecessary sizes.
- For web favicons, a 16–32 KB multi-size ICO is common; multiple separate PNGs can add up. But serving a single well-optimized PNG (or SVG) for modern browsers may be simpler.
Tooling and workflows
Creating ICO
- Icon editors and graphic tools (e.g., IcoFX, GIMP, Photoshop with plugins, command-line tools like ImageMagick) can generate ICO files containing multiple sizes.
- Windows development tools and installers often accept only ICO for embedded icons.
Creating PNG assets
- Export from vector source (Figma/Illustrator) to the required PNG sizes.
- Use asset catalogs (Xcode) or Android mipmap folders to supply platform-specific PNGs.
- Optimize PNGs with tools like pngcrush, zopflipng, or ImageOptim to reduce size without quality loss.
Automation
- Use build scripts to generate multiple PNG sizes from a single SVG or master artboard.
- Use scripts to pack PNGs into ICO for Windows resources if needed.
Practical recommendations
When to use ICO:
- Windows executables, shortcuts, and desktop icons — use ICO with multiple sizes inside to guarantee crisp rendering across scales.
- Favicons when you want one file for legacy browsers and multiple fallbacks — an ICO with common sizes (16, 32, 48, 64, 128, 256) covers many cases.
- When submitting a Windows installer or software that requires .ico — follow platform guidelines.
When to use PNG:
- Mobile apps (iOS/Android) — provide PNGs at the exact resolutions required by the platform (Android: mipmap/drawable; iOS: asset catalog @1x/@2x/@3x).
- Web icons and UI assets — use PNG or SVG. For non-scalable bitmap needs, provide PNG at the intended display size and also consider WebP for better compression where supported.
- Cross-platform apps using modern frameworks — supply PNGs (or platform asset bundles) so each OS receives the correct format and sizes.
Mixed approach (common real-world practice)
- Keep a vector master (SVG or source file).
- Export PNGs for mobile and web at required sizes.
- Pack selected sizes into an ICO for Windows-only distribution and favicons.
- Maintain optimized PNGs for web and mobile delivery.
Example workflows
- Desktop Windows app
- Design in vector.
- Export raster images at 16, 24, 32, 48, 64, 128, 256.
- Use a tool to build a multi-image ICO for embedding in the executable.
- Keep PNG source files for other platforms.
- Cross-platform app (Windows + macOS + iOS + Android + web)
- Maintain SVG/master source.
- Export PNGs per-platform resolutions.
- Generate .icns for macOS from PNGs.
- Generate ICO from selected PNG sizes for Windows.
- Use SVG or optimized PNGs for the web (favourites: a 32×32 PNG and an SVG).
Troubleshooting common issues
- Blurry icons on Windows: ensure the ICO contains a native bitmap at the size the OS uses rather than relying solely on scaling.
- Missing transparency: export PNGs or ICO with 32-bit alpha; check that conversion tools preserve alpha channels.
- Large ICO files: remove unnecessary sizes or avoid embedding huge bitmaps if not needed. Use PNG encoding inside ICO for larger sizes.
- Incorrect macOS or mobile icons: use the required platform packaging (ICNS for macOS, asset catalogs for iOS, mipmap folders for Android).
Conclusion
- Use ICO when the target is Windows desktop icons or when a single multi-resolution file simplifies distribution (legacy favicons, Windows executables). ICO is designed for this job and ensures the OS can pick the ideal size without scaling artifacts.
- Use PNG for web, mobile, and modern cross-platform apps where each platform prefers separate raster assets or vector assets converted into platform-specific sizes.
- A hybrid workflow—keeping vector masters and exporting optimized PNGs for platforms while packaging ICOs only where required—gives the best balance of quality, compatibility, and maintainability.
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